AoeStats
← Kez

MegaRandom

508914734Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 52m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Persians · France
1247
+11
🇮🇹 Spanish · Italy
1228
+12
🇹🇷 Hindustanis · Türkiye
1173
+14
🇪🇸 Britons · Spain
1120
+17
🇳🇱 Khmer · Netherlands
1272
-19
🇧🇷 Tatars · Brazil
1123
-13
🇩🇪 Georgians · Germany
1086
-11
1084
-11
Player eAPM Actions Feudal Castle Imperial Opening
40 2,089 11:20 17:17 38:14 ⛏ Fast Castle
35 1,838 9:30 21:21 37:31 ⚔ Scout Rush
34 1,800 10:33 20:51 —
33 1,737 10:59 15:44 36:11 ⛏ Fast Castle
33 1,758 10:16 21:27 36:04 ⚔ Scout Rush
23 1,238 11:15 18:13 44:49 ⛏ Fast Castle
1 54 — — —
0 19 — — —

Resources

Player Food Wood Gold Stone Spent Collected
38,415 18,064 24,005 5,020 85,504 91,047
35,360 23,670 11,280 3,835 74,145 76,359
27,895 14,046 12,225 2,365 56,531 67,538
22,770 12,745 13,270 3,000 51,785 54,888
10,520 11,190 6,915 1,465 30,090 32,864
11,900 10,971 4,385 2,165 29,421 29,624
100 0 0 0 100 190
0 25 0 0 25 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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