AoeStats
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Fortress

508692491Analyzed
3v3 RM · 8d ago on Sep 23, 2026· 36m 15s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Lithuanians · Colombia
1344
+16
🇳🇱 Byzantines · Netherlands
1304
+18
🇧🇷 Sicilians · Brazil
1293
+19
🇹🇼 Hindustanis · Taiwan
1376
-19
🇻🇳 Varangians · Vietnam
1356
-18
🇹🇼 Franks · Taiwan
1318
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 1,373 7:51 13:20 30:18 ⛏ Fast Castle
31 1,116 7:59 11:58 25:48 ⛏ Fast Castle
30 1,088 8:04 11:45 27:13 ⛏ Fast Castle
30 1,094 7:34 11:10 26:04 ⛏ Fast Castle
30 1,094 7:57 11:45 25:02 ⛏ Fast Castle
22 804 7:22 12:15 29:29 ⚔ Scouts FC

Resources

Player Food Wood Gold Stone Spent Collected
25,455 13,110 13,195 2,365 54,125 61,308
23,205 12,490 11,615 1,895 49,205 52,306
17,315 11,655 5,255 880 35,105 38,576
16,850 9,405 5,795 100 32,150 33,783
12,150 13,550 4,790 835 31,325 33,649
12,985 7,936 3,510 1,075 25,506 28,166
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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