AoeStats
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Arena

510275382Analyzed
2v2 RM · 5h ago on Sep 30, 2026· 59m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Danes · France
1183
+13
🇳🇱 Ethiopians · Netherlands
1168
+14
🇩🇪 Khmer · Germany
1268
-19
🇦🇺 Turks · Australia
979
-8
Player eAPM Actions Feudal Castle Imperial Opening
49 2,883 10:18 14:01 30:23 ⛏ Fast Castle
49 2,877 9:30 12:25 27:43 ⛏ Fast Castle
32 1,905 10:59 15:06 34:03 ⛏ Fast Castle
16 927 11:02 15:03 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
64,400 21,130 23,215 4,850 113,595 115,641
29,445 30,520 15,375 2,080 77,420 98,338
20,955 15,755 16,040 650 53,400 60,739
7,280 4,877 1,500 870 14,527 16,715
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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