AoeStats
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MegaRandom

510400985Analyzed
2v2 RM · 22h ago on Sep 30, 2026· 50m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Berbers · Chile
1217
+14
🇨🇱 Varangians · Chile
1207
+14
🇫🇷 Inca · France
1193
-15
🇳🇴 Khmer · Norway
1151
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 1,814 11:16 22:46 45:13 ⚔ Fish Boom into Galleys into Scouts into Fire Galleys
33 1,663 11:11 19:26 31:10 ⛏ Fish Boom into Fire Galleys FC
28 1,407 10:19 18:54 35:08 ◆ FC into Galleys
23 1,175 12:28 16:24 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
19,015 17,302 8,830 3,055 48,202 50,185
21,690 11,720 11,670 1,080 46,160 51,952
14,665 17,426 8,820 2,560 43,471 49,484
11,065 11,032 3,080 1,725 26,902 33,346
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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