AoeStats
← PIGGI A MAND!!!

Nomad

510356855Analyzed
2v2 RM · 8h ago on Sep 30, 2026· 26m 13s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Khmer · Norway
1153
+12
🇪🇨 Saxons · Ecuador
1127
+13
🇦🇷 Spanish · Argentina
1088
-14
🇷🇸 Berbers · Serbia
1036
-11
Player eAPM Actions Feudal Castle Imperial Opening
24 620 14:06 24:50 — ⚔ Fish Boom into Scouts
18 484 14:28 22:04 — ⛏ Fast Castle
16 417 12:51 17:34 — ⛏ Fish Boom FC
13 350 — — —

Resources

Player Food Wood Gold Stone Spent Collected
5,570 3,625 455 200 9,850 11,339
4,100 3,076 545 225 7,946 7,367
3,675 2,881 250 100 6,906 7,743
950 653 50 100 1,753 1,402
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.