AoeStats
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Arena

510345754Analyzed
3v3 RM · 5h ago on Sep 30, 2026· 45m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khmer · Argentina
1245
+13
🇨🇳 Bohemians · China
1165
+16
🇳🇴 Romans · Norway
1151
+17
🇬🇧 Celts · United Kingdom
1211
-17
🇬🇧 Saxons · United Kingdom
1174
-15
🇬🇧 Spanish · United Kingdom
1144
-14
Player eAPM Actions Feudal Castle Imperial Opening
62 2,798 10:26 15:22 42:39 ⛏ Fast Castle
43 1,961 9:14 12:37 37:02 ⛏ Fast Castle
32 1,448 10:25 15:27 35:49 ⛏ Fast Castle
31 1,429 10:53 14:54 29:09 ⛏ Fast Castle
26 1,174 11:54 16:27 29:39 ⛏ Fast Castle
20 922 10:51 15:56 35:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,685 19,925 9,200 2,250 52,060 70,006
18,965 18,185 8,780 2,100 48,030 70,241
21,200 10,375 8,810 1,180 41,565 42,888
17,695 11,190 7,020 2,480 38,385 41,501
16,975 12,170 6,015 535 35,695 36,277
17,730 8,745 7,385 1,600 35,460 48,660
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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