AoeStats
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Oasis

509491123Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 57m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Danes · Chile
1203
+11
1168
+13
🇨🇱 Ethiopians · Chile
1150
+13
🇲🇦 Saracens · Morocco
1138
-13
🇲🇦 Britons · Morocco
1126
-14
🇲🇦 Jurchens · Morocco
1019
-10
Player eAPM Actions Feudal Castle Imperial Opening
48 2,775 10:20 14:08 33:17 ⛏ Fast Castle
45 2,611 10:46 15:20 56:15 ⛏ Fast Castle
43 2,484 10:32 22:01 43:59 ⚔ M@A into Archers
42 2,444 10:58 14:56 32:52 ⛏ Fast Castle
36 2,079 11:56 19:29 36:52 ⚔ Archer Rush
30 1,743 12:19 16:35 32:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
53,035 20,505 27,170 2,955 103,665 108,477
28,290 18,143 17,310 4,100 67,843 70,152
40,505 11,985 8,080 1,950 62,520 82,693
22,035 19,095 10,745 4,100 55,975 60,961
18,075 23,568 5,725 635 48,003 55,941
18,840 10,370 12,290 2,375 43,875 44,884
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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