AoeStats
← KalasKula

Nomad

510626583Analyzed
3v3 RM · 9h ago on Oct 1, 2026· 26m 40s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Bengalis · Sweden
1794
+10
🇸🇪 Koreans · Sweden
1497
+22
🇸🇪 Spanish · Sweden
1446
+24
🇫🇷 Turks · France
1695
-21
🇫🇷 Britons · France
1640
-19
🇬🇧 Saxons · United Kingdom
1567
-16
Player eAPM Actions Feudal Castle Imperial Opening
50 1,344 12:51 16:44 — ⛏ Fish Boom FC
46 1,220 13:35 17:54 — ⛏ Fish Boom FC
40 1,079 13:55 25:32 — ⚔ Fish Boom into Scouts into Towers
34 918 12:53 23:17 — ⚔ Fish Boom into Towers into Fire Galleys
31 837 13:13 18:00 — ⛏ Fish Boom FC
31 817 14:51 19:05 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
4,920 7,813 2,090 750 15,573 16,132
6,075 5,970 1,755 965 14,765 15,449
4,760 4,294 825 1,855 11,734 11,579
4,525 4,799 1,150 1,135 11,609 11,703
5,325 4,513 395 375 10,608 12,148
4,250 3,290 760 855 9,155 8,626
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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