AoeStats
← KalasKula

Arena

510364943Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 37m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vietnamese · China
1385
+14
🇮🇳 Magyars · India
1382
+15
🇫🇷 Poles · France
1378
+15
🇫🇷 Franks · France
1321
+17
🇸🇪 Persians · Sweden
1466
-20
🇸🇪 Portuguese · Sweden
1438
-19
🇸🇪 Portuguese · Sweden
1275
-12
🇸🇪 Danes · Sweden
1223
-10
Player eAPM Actions Feudal Castle Imperial Opening
56 2,114 11:58 15:31 35:38 ⛏ Fast Castle
48 1,820 11:58 15:33 33:13 ⛏ Fast Castle
41 1,538 10:01 13:36 26:32 ⛏ Fast Castle
37 1,418 10:18 14:31 28:14 ⛏ Fast Castle
31 1,183 10:02 14:05 30:59 ⛏ Fast Castle
29 1,098 11:25 16:27 — ⛏ Fast Castle
23 880 10:24 14:38 27:22 ⛏ Fast Castle
22 850 11:15 15:05 32:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,885 15,370 25,795 1,500 74,550 77,574
23,460 13,050 12,600 2,350 51,460 55,023
20,705 11,266 8,125 995 41,091 46,416
18,630 10,875 6,775 1,050 37,330 40,985
14,840 14,685 4,155 545 34,225 38,261
12,050 10,005 6,450 755 29,260 30,435
10,665 9,705 3,560 1,615 25,545 28,670
12,045 6,175 2,520 950 21,690 29,693
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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