AoeStats
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Nomad

510204058Analyzed
4v4 RM · 11h ago on Sep 29, 2026· 29m 48s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇴 Italians · Bolivia
1512
+10
🇨🇱 Byzantines · Chile
1468
+12
1439
+13
🇲🇽 Lithuanians · Mexico
1178
+23
🇨🇱 Koreans · Chile
1388
-15
🇬🇹 Mongols · Guatemala
1376
-15
🇩🇪 Burmese · Germany
1354
-14
🇦🇷 Varangians · Argentina
1347
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 1,269 14:38 20:24 28:12 ⛏ Fish Boom into Fire Galleys FC
34 1,016 13:35 20:58 — ⛏ Fish Boom FC
28 823 13:57 19:13 — ⛏ Fish Boom FC
19 566 15:46 22:19 — ⛏ Fish Boom FC
18 525 13:16 21:32 — ⛏ Fish Boom FC
8 225 — — —
5 153 — — —
2 63 — — —

Resources

Player Food Wood Gold Stone Spent Collected
7,745 7,847 2,670 1,410 19,672 19,726
4,035 6,713 1,690 760 13,198 14,678
5,555 5,270 1,570 300 12,695 14,405
5,815 4,565 1,740 200 12,320 14,313
4,200 3,595 485 755 9,035 9,509
0 550 50 100 700 395
200 175 0 0 375 190
0 56 0 0 56 24
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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