AoeStats
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Nomad

509691932Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 49m 31s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Italians · United Kingdom
1235
+13
🇩🇪 Vietnamese · Germany
1151
+16
🇩🇪 Persians · Germany
1131
+16
🇹🇼 Danes · Taiwan
1158
-15
🇹🇼 Franks · Taiwan
1158
-15
🇹🇼 Mongols · Taiwan
1156
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 2,032 15:29 19:44 42:59 ⛏ Fish Boom FC into Galleys
35 1,758 15:15 23:50 39:58 ⛏ Fish Boom FC
29 1,437 12:47 16:37 42:27 ⛏ Fish Boom FC
25 1,253 13:24 19:47 39:05 ⚔ Fish Boom into Drush FC
23 1,150 13:18 19:24 32:30 ⛏ Fish Boom FC
16 789 16:38 21:39 42:44 ⚔ Fish Boom FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
12,200 23,506 15,635 2,900 54,241 60,918
20,655 11,022 10,320 2,285 44,282 52,073
20,525 12,265 8,855 2,600 44,245 49,199
12,880 14,925 8,030 2,350 38,185 44,367
12,020 13,417 5,215 1,885 32,537 38,201
10,950 10,813 6,195 1,215 29,173 31,659
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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