AoeStats
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Oasis

509683866Analyzed
3v3 RM · 3d ago on Sep 27, 2026· 44m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Ethiopians · Belgium
1194
+15
🇦🇷 Maya · Argentina
1193
+15
🇲🇽 Goths · Mexico
1146
+18
🇹🇼 Varangians · Taiwan
1174
-16
🇹🇼 Hindustanis · Taiwan
1174
-16
🇹🇼 Italians · Taiwan
1172
-16
Player eAPM Actions Feudal Castle Imperial Opening
57 2,507 11:20 15:28 32:34 ⛏ Fast Castle
41 1,840 10:00 15:41 34:10 ⛏ Fast Castle
39 1,749 10:46 14:51 35:33 ⛏ Fast Castle
30 1,341 10:51 21:56 32:06 ⚔ Archer Rush
26 1,170 10:56 18:15 33:46 ⚔ Archers FC
25 1,111 10:59 20:15 42:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,985 17,630 8,390 2,800 52,805 57,215
19,785 10,325 8,660 2,250 41,020 54,631
18,670 9,550 9,080 1,580 38,880 45,849
11,945 12,627 10,620 1,510 36,702 43,143
11,925 11,887 7,535 1,530 32,877 43,342
8,170 11,695 3,820 2,510 26,195 29,062
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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