AoeStats
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Nomad

509677665Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 35m 44s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Danes · Taiwan
1158
+16
🇹🇼 Teutons · Taiwan
1158
+16
🇹🇼 Mongols · Taiwan
1156
+16
🇪🇸 Huns · Spain
1163
-16
🇬🇧 Poles · United Kingdom
1157
-17
🇵🇪 Turks · Peru
1135
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 1,626 14:22 26:11 — ⚔ Scout Rush
40 1,413 14:43 19:18 — ⛏ Fish Boom FC
37 1,317 14:43 18:40 — ⛏ Fish Boom FC
26 914 11:50 19:40 — ⛏ Fish Boom
21 739 15:12 25:22 — ⚔ Fish Boom into Scouts
8 288 14:15 23:15 — ⚔ Scouts into Towers

Resources

Player Food Wood Gold Stone Spent Collected
11,885 7,215 3,650 1,175 23,925 24,958
11,840 8,572 1,565 300 22,277 24,694
9,965 6,040 2,155 1,725 19,885 20,361
6,450 5,895 2,155 1,500 16,000 16,281
8,950 5,032 1,720 200 15,902 17,357
4,115 2,420 250 350 7,135 8,493
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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