AoeStats
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Nomad

509668315Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 56m 28s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Danes · Taiwan
1144
+14
🇹🇼 Franks · Taiwan
1144
+14
🇹🇼 Vietnamese · Taiwan
1142
+14
🇵🇪 Malians · Peru
1159
-17
🇬🇧 Italians · United Kingdom
1109
-14
🇨🇦 Celts · Canada
1019
-11
Player eAPM Actions Feudal Castle Imperial Opening
52 2,958 15:07 19:00 40:12 ⛏ Fish Boom FC
45 2,520 15:18 20:26 47:04 ⛏ Fish Boom FC
43 2,444 12:47 17:58 43:18 ⛏ Fish Boom FC
29 1,631 13:28 20:16 38:58 ⛏ Fish Boom FC
23 1,275 14:30 18:58 39:19 ⛏ Fish Boom FC
20 1,112 14:51 20:57 — ⚔ Fish Boom into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
21,800 13,267 11,170 3,100 49,337 65,655
23,735 12,710 7,045 3,425 46,915 50,004
18,635 14,920 7,485 2,350 43,390 47,064
13,515 12,402 6,485 2,235 34,637 39,560
14,470 8,992 5,400 1,600 30,462 35,940
10,085 12,500 1,805 1,275 25,665 29,817
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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