AoeStats
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Arabia

510646894Analyzed
3v3 RM · 1d ago on Oct 2, 2026· 108m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
38 4,082 13:12 26:18 34:44 ⛏ Fast Castle
32 3,413 11:53 17:52 37:20 ⚔ FC into Archers
26 2,850 11:23 22:35 47:45 ⚔ Scout Rush
25 2,740 11:52 22:14 39:57 ⛏ Fast Castle
21 2,272 10:21 21:06 32:09 ⛏ Fast Imperial
19 2,029 11:50 16:16 34:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
70,835 47,500 37,105 5,500 160,940 202,819
62,365 31,920 58,425 2,950 155,660 174,817
54,580 55,356 38,415 3,390 151,741 171,559
64,810 36,165 32,970 2,900 136,845 161,306
46,680 55,659 14,565 3,930 120,834 129,402
53,490 43,592 10,360 1,500 108,942 117,326
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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