AoeStats
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Nomad

510274458Analyzed
2v2 RM · 3d ago on Sep 30, 2026· 36m 8s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Franks · Vietnam
842
+14
🇹🇼 Slavs · Taiwan
812
+15
🇹🇼 Britons · Taiwan
868
-18
🇭🇰 Varangians · Hong Kong SAR China
710
-11
Player eAPM Actions Feudal Castle Imperial Opening
28 1,002 17:58 23:24 — ⛏ Fish Boom FC
21 761 16:49 22:23 34:50 ⛏ Fish Boom FC
20 728 14:26 19:22 — ⛏ Fast Castle
19 695 16:40 20:23 35:52 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
6,455 8,925 2,955 2,150 20,485 22,829
7,445 8,220 1,890 1,195 18,750 20,907
7,060 5,110 3,620 1,500 17,290 19,222
5,515 4,489 1,315 850 12,169 14,903
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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