AoeStats
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Arena

509857229Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 35m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Burgundians · Australia
1159
+13
🇦🇺 Celts · Australia
1117
+14
🇦🇺 Bohemians · Australia
1081
+16
🇦🇺 Japanese · Australia
1076
+16
🇯🇵 Saxons · Japan
1131
-16
🇹🇼 Byzantines · Taiwan
1080
-15
🇹🇼 Bohemians · Taiwan
1075
-15
🇹🇼 Khmer · Taiwan
1043
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 1,404 11:01 15:16 28:56 ⛏ Fast Castle
35 1,236 11:38 18:17 — ⛏ Fast Castle
32 1,152 10:00 15:36 30:07 ⛏ Fast Castle
32 1,149 10:30 14:10 30:08 ⛏ Fast Castle
30 1,070 9:43 13:38 — ⛏ Fast Castle
30 1,069 13:12 16:27 — ⛏ Fast Castle
30 1,052 11:45 16:09 — ⛏ Fast Castle
25 890 11:03 18:51 28:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,190 9,265 12,245 850 43,550 45,671
13,925 15,420 12,275 200 41,820 44,597
14,360 10,335 5,230 1,080 31,005 33,315
12,805 7,830 4,840 1,650 27,125 35,416
9,515 8,080 4,750 2,150 24,495 26,726
10,260 6,705 3,710 750 21,425 24,246
9,435 6,580 2,165 980 19,160 22,294
7,300 5,443 1,090 405 14,238 13,888
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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