AoeStats
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Arena

509603228Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 54m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Italians · China
1127
+18
🇨🇭 Khmer · Switzerland
1093
+19
🇷🇪 Persians · Réunion
1092
+19
🇷🇺 Britons · Russia
1091
+19
🇦🇺 Danes · Australia
1219
-22
🇦🇺 Teutons · Australia
1176
-19
🇦🇺 Japanese · Australia
1123
-17
🇦🇺 Byzantines · Australia
1113
-17
Player eAPM Actions Feudal Castle Imperial Opening
47 2,592 12:04 16:38 20:55 ◆ FC into Fast Imp
42 2,328 10:36 14:25 26:27 ⛏ Fast Castle
34 1,859 11:00 15:22 39:00 ⛏ Fast Castle
31 1,720 10:31 15:36 34:53 ⛏ Fast Castle
30 1,662 10:35 18:20 32:38 ⛏ Fast Castle
30 1,632 10:09 14:01 27:25 ⛏ Fast Castle
21 1,163 11:45 15:20 31:44 ⛏ Fast Castle
21 1,152 12:01 15:13 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,095 19,280 26,020 4,850 96,245 103,999
43,855 18,045 26,510 1,600 90,010 103,168
33,645 27,365 15,140 4,275 80,425 95,846
26,605 21,530 12,415 3,935 64,485 68,318
18,645 23,153 18,480 1,615 61,893 76,539
22,465 19,025 17,255 2,260 61,005 68,953
15,055 13,615 13,285 825 42,780 44,370
11,760 9,915 2,180 2,340 26,195 30,588
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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