AoeStats
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Black Forest

510291387Analyzed
4v4 RM · 5h ago on Sep 30, 2026· 25m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Spanish · Taiwan
1474
+6
1218
+14
🇹🇼 Magyars · Taiwan
1199
+15
🇹🇼 Vietnamese · Taiwan
947
+23
🇩🇪 Berbers · Germany
1234
-17
🇪🇸 Khmer · Spain
1182
-15
🇳🇴 Danes · Norway
1147
-13
🇧🇪 Franks · Belgium
1145
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 1,233 12:09 16:09 — ⛏ Fish Boom FC
39 1,007 12:19 16:09 — ⛏ Fast Castle
29 736 15:20 22:06 — ⛏ Fish Boom FC
28 718 11:55 20:21 — ⛏ Fish Boom FC
28 727 13:05 20:26 — ⛏ Fish Boom FC
24 623 13:12 19:30 — ⛏ Fish Boom FC
21 527 12:39 18:50 — ⛏ Fish Boom FC
21 533 11:31 17:33 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,525 7,275 400 300 15,500 16,014
5,935 8,005 890 200 15,030 17,026
3,600 7,035 970 395 12,000 15,021
5,675 3,572 980 855 11,082 11,787
4,645 5,460 580 300 10,985 13,632
5,075 4,414 200 350 10,039 11,261
3,400 3,565 280 360 7,605 9,099
4,505 2,030 250 745 7,530 7,866
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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