AoeStats
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Arabia

509736351Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 63m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Turks · Chile
633
+20
🇨🇱 Mongols · Chile
586
+21
🇸🇰 Varangians · Slovakia
745
-22
🇹🇷 Persians · Türkiye
680
-19
Player eAPM Actions Feudal Castle Imperial Opening
25 1,582 11:24 18:11 56:12 ⛏ Fast Castle
23 1,421 12:58 19:19 55:19 ⛏ Fast Castle
19 1,192 13:43 24:58 34:37 ⛏ Fast Castle
11 716 13:22 24:25 62:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,435 14,225 14,355 1,175 63,190 67,832
16,145 11,985 9,335 3,290 40,755 42,248
13,035 13,886 10,275 1,830 39,026 44,953
10,215 5,400 4,125 2,270 22,010 25,158
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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