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Arabia

509291841Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 52m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Ethiopians · Russia
1158
+12
🇮🇳 Magyars · India
1081
+15
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1065
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🇹🇼 Shu · Taiwan
959
+20
🇨🇳 Franks · China
1122
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🇭🇰 Byzantines · Hong Kong SAR China
1073
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🇨🇳 Mongols · China
1040
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🇮🇳 Danes · India
1016
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 2,317 13:28 21:14 38:15 ⚔ Scout Rush
41 2,152 8:46 19:45 36:59 ⚔ Scout Rush
37 1,943 9:31 22:14 35:38 ⚔ Archer Rush
30 1,597 10:21 21:00 42:34 ⚔ Archer Rush
30 1,549 12:20 17:10 38:35 ⛏ Fast Castle
30 1,587 11:02 15:40 37:56 ⛏ Fast Castle
21 1,102 12:02 15:59 38:03 ⛏ Fast Castle
20 1,053 10:56 16:28 36:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,665 15,535 7,055 2,800 53,055 59,349
18,895 8,071 12,695 2,350 42,011 46,027
12,205 14,011 9,570 3,515 39,301 58,982
12,695 15,163 7,105 2,720 37,683 42,618
17,105 11,435 7,645 420 36,605 53,683
16,595 7,017 10,575 2,150 36,337 44,571
13,385 11,586 9,030 2,250 36,251 43,980
10,105 10,090 5,030 2,350 27,575 31,088
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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