AoeStats
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African Clearing

510422777Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 47m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mapuche · United States
1037
+15
🇫🇷 Hindustanis · France
1036
+15
🇹🇷 Italians · Türkiye
1007
+16
🇺🇸 Saxons · United States
1003
+17
🇦🇷 Persians · Argentina
1035
-16
🇨🇱 Mongols · Chile
1023
-16
🇵🇪 Aztecs · Peru
1017
-16
🇹🇼 Japanese · Taiwan
989
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 2,345 13:59 19:21 — ⛏ Fast Castle
30 1,401 13:32 23:35 45:42 ⚔ Scout Rush
27 1,291 15:30 20:04 40:54
24 1,144 14:16 20:26 42:46 ⚔ M@A Rush
24 1,122 11:43 — — ⚔ Tower Rush
23 1,082 14:06 21:07 — ⚔ Scout Rush
22 1,026 16:38 22:59 — ⚔ Skirmisher Rush
17 784 13:46 18:05 42:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,225 10,913 7,510 2,350 35,998 39,474
14,565 10,854 4,195 1,955 31,569 35,343
13,220 8,770 6,370 1,055 29,415 32,552
10,345 9,282 4,960 1,080 25,667 30,336
8,425 10,191 3,735 2,050 24,401 26,411
10,175 7,011 2,910 1,700 21,796 27,141
9,440 8,880 1,410 950 20,680 26,051
6,275 5,775 100 2,350 14,500 19,897
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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