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Arabia

510096600Analyzed
1v1 RM · 2d ago on Sep 29, 2026· 40m 21s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇱 Magyars · Israel
1067
+17
🇭🇰 Varangians · Hong Kong SAR China
1097
-17
Player eAPM Actions Feudal Castle Imperial Opening
62 2,508 10:01 21:18 — ⚔ Scout Rush
27 1,099 9:27 19:22 40:11 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,005 12,355 7,270 880 32,510 34,118
11,135 6,275 2,755 305 20,470 22,206
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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