AoeStats
← Bacus8

Baltic

511126262Analyzed
4v4 RM · 2h ago on Oct 3, 2026· 82m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Danes · United Kingdom
1053
+15
🇲🇽 Slavs · Mexico
1038
+15
🇳🇿 Spanish · New Zealand
1022
+16
🇨🇦 Khmer · Canada
930
+20
🇲🇽 Magyars · Mexico
1060
-18
🇦🇷 Chinese · Argentina
1015
-16
🇪🇸 Portuguese · Spain
1011
-16
🇺🇸 Ethiopians · United States
1008
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 2,998 12:39 20:13 34:48 ⛏ Fish Boom FC
36 2,959 12:35 17:49 40:53 ⚔ FC into Archers
28 2,356 12:37 17:53 32:53 ⛏ Fish Boom FC
28 2,315 10:30 17:43 56:05 ⛏ Fish Boom FC
26 2,143 12:10 17:01 33:50 ⚔ FC into Scouts
26 2,181 10:03 17:29 30:39 ⛏ Fish Boom FC
22 1,791 13:03 19:51 36:42 ⛏ Fast Castle
16 1,293 10:49 16:42 23:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
63,370 45,610 37,010 6,475 152,465 184,029
71,285 38,931 34,255 6,175 150,646 183,120
54,415 25,130 33,930 4,850 118,325 135,336
48,360 43,634 12,535 5,245 109,774 128,646
23,570 44,250 27,102 4,870 99,792 127,703
41,530 29,780 15,465 2,050 88,825 121,096
29,565 23,680 20,855 4,390 78,490 89,078
11,650 32,565 18,850 1,500 64,565 136,931
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.