AoeStats
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Arena

510977101Analyzed
4v4 RM · 6h ago on Oct 3, 2026· 40m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Lithuanians · Spain
984
+11
🇩🇰 Poles · Denmark
975
+11
🇦🇿 Chinese · Azerbaijan
939
+13
🇲🇽 Vikings · Mexico
884
+15
🇺🇸 Danes · United States
906
-14
🇦🇷 Poles · Argentina
885
-13
🇮🇩 Portuguese · Indonesia
870
-13
🇮🇳 Byzantines · India
806
-10
Player eAPM Actions Feudal Castle Imperial Opening
34 1,361 10:45 16:05 26:57 ⛏ Fast Castle
32 1,307 11:39 16:47 33:19 ⛏ Fast Castle
31 1,273 11:34 16:11 30:37 ⛏ Fast Castle
30 1,215 10:32 14:46 30:56 ⛏ Fast Castle
25 1,017 11:58 16:27 33:08 ⛏ Fast Castle
25 1,017 10:09 14:45 33:34 ⚔ FC into Archers
24 985 11:31 15:35 33:08 ⛏ Fast Castle
18 748 11:49 19:05 28:43 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,715 14,770 12,770 2,305 52,560 57,640
22,640 17,855 7,680 2,250 50,425 54,467
16,945 14,665 9,320 1,630 42,560 43,567
18,265 13,740 6,480 1,425 39,910 43,027
15,040 12,770 4,360 3,820 35,990 49,740
12,760 10,365 5,215 1,800 30,140 34,510
13,545 7,175 3,350 1,600 25,670 32,122
6,235 7,195 6,100 2,250 21,780 23,464
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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