AoeStats
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MegaRandom

510207069Analyzed
3v3 RM · 3d ago on Sep 29, 2026· 41m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1151
+16
🇦🇷 Khmer · Argentina
1139
+16
🇦🇷 Magyars · Argentina
1097
+18
🇳🇿 Koreans · New Zealand
1176
-18
🇺🇸 Saxons · United States
1147
-17
🇲🇽 Khmer · Mexico
1095
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 2,080 9:03 23:04 — ⚔ Archer Rush
43 1,813 10:13 27:52 — ⚔ Scouts into Skirms
24 996 11:28 16:42 37:49 ⛏ Fast Castle
23 971 10:07 14:31 39:29 ⛏ Fast Castle
15 644 11:51 24:09 —
5 189 — — —

Resources

Player Food Wood Gold Stone Spent Collected
21,205 7,876 6,585 850 36,516 37,477
8,205 8,717 4,945 915 22,782 22,948
9,130 8,000 2,545 1,650 21,325 21,993
10,620 6,537 2,380 1,400 20,937 24,101
5,935 4,670 4,825 1,015 16,445 17,537
1,400 200 50 0 1,650 1,802
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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