African Clearing
510327385Analyzed3v3 RM
·
11h ago on Sep 30, 2026·
40m 27s·
6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Tiekel
59 units ordered
Cavalry Archer52
Scout Cavalry5
Archer2
First military 12:20 — Scout Cavalry
DarkPaladinX
33 units ordered
Camel Archer19
Spearman9
Cavalry Archer4
Mangonel1
First military 21:00 — Mangonel
TruffleThor
79 units ordered
Crossbowman58
Arbalester11
Archer6
Spearman4
First military 17:31 — Spearman
Fs.Carniça
101 units ordered
Knight76
Scout Cavalry25
First military 13:57 — Scout Cavalry
Floripa
0 units ordered
Oni.Nego
92 units ordered
Mangudai92
First military 19:21 — Mangudai
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
Tiekel’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
Skirmisher
+3
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Skirmisher
+3
DarkPaladinX’s army
and what beats it
beaten by
Spearman
+12
Camel Rider
+5
Skirmisher
+3
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
beaten by
Spearman
+15
Camel Rider
+9
Skirmisher
+3
TruffleThor’s army
and what beats it
beaten by
Skirmisher
+3
beaten by
Skirmisher
+3
beaten by
Skirmisher
+3
Fs.Carniça’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Spearman
+15
Camel Rider
+9
Oni.Nego’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
Skirmisher
+3