AoeStats
← Ethan

MegaRandom

510544953Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 59m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Teutons · China
1244
+14
🇦🇺 Koreans · Australia
1181
+16
🇺🇸 Saxons · United States
1202
-15
🇺🇸 Mongols · United States
1183
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 2,284 11:30 18:18 32:25 ⛏ Fast Castle
30 1,783 11:11 15:38 32:35 ⛏ Fast Castle
28 1,695 10:26 15:50 35:52 ⛏ Fast Castle
25 1,505 8:49 20:11 34:56 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
38,950 20,466 27,940 4,760 92,116 102,437
21,400 32,605 20,525 5,355 79,885 92,480
26,860 28,900 16,990 3,230 75,980 101,749
21,280 25,889 17,835 3,035 68,039 71,919
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.