AoeStats
← Dr_Sanz

African Clearing

510293002Analyzed
4v4 RM · 6h ago on Sep 30, 2026· 50m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Danes · Taiwan
1325
+15
🇦🇷 Chinese · Argentina
1322
+15
🇮🇳 Mongols · India
1321
+15
1251
+17
🇹🇷 Mongols · Türkiye
1328
-18
🇪🇸 Huns · Spain
1292
-15
🇩🇪 Jurchens · Germany
1288
-15
🇸🇪 Turks · Sweden
1266
-14
Player eAPM Actions Feudal Castle Imperial Opening
63 3,168 12:32 16:29 37:04 ⛏ Fast Castle
50 2,497 13:14 20:53 48:04 ⚔ Scouts FC
37 1,842 13:27 21:21 42:53
37 1,841 12:37 17:15 34:03 ⛏ Fast Castle
35 1,742 12:57 17:13 39:13 ⛏ Fast Castle
30 1,500 12:53 18:19 35:11 ⛏ Fish Boom FC
30 1,503 11:42 28:12 — ⚔ Archer Rush
28 1,404 12:18 22:22 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
38,195 20,668 19,170 6,400 84,433 88,811
27,450 15,620 12,365 2,350 57,785 65,726
18,855 18,648 11,680 3,240 52,423 54,059
23,480 9,415 11,980 1,075 45,950 50,523
24,230 7,185 5,775 3,080 40,270 44,661
11,795 16,912 7,650 745 37,102 39,454
12,825 10,995 4,035 2,925 30,780 35,013
11,485 6,275 3,105 2,390 23,255 27,124
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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