AoeStats
← Chris Becker

Arena

510139231Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 57m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Persians · Norway
1499
+11
🇨🇳 Slavs · China
1429
+13
🇬🇷 Bohemians · Greece
1359
+16
🇩🇪 Danes · Germany
1341
+17
🇩🇪 Hindustanis · Germany
1530
-20
🇫🇷 Cumans · France
1515
-20
🇲🇾 Celts · Malaysia
1260
-10
🇨🇴 Britons · Colombia
1178
-7
Player eAPM Actions Feudal Castle Imperial Opening
42 2,451 8:01 19:24 28:14 ⛏ Fast Castle
37 2,153 10:34 14:52 28:32 ⛏ Fast Castle
33 1,922 10:24 15:08 40:25 ⛏ Fast Castle
31 1,824 10:25 14:35 29:31 ⛏ Fast Castle
30 1,714 10:47 14:48 29:10 ⛏ Fast Castle
27 1,540 10:37 14:29 27:58 ⛏ Fast Castle
26 1,535 11:05 14:20 32:40 ⛏ Fast Castle
25 1,454 10:59 14:54 29:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
75,250 23,300 40,015 6,155 144,720 146,001
48,320 43,120 22,495 4,200 118,135 131,801
35,190 47,125 18,375 1,865 102,555 111,689
57,680 21,600 18,670 2,900 100,850 112,957
37,655 18,490 24,035 1,705 81,885 87,286
28,315 31,275 15,110 3,805 78,505 102,370
23,350 32,015 15,270 6,100 76,735 83,294
27,545 25,273 9,615 2,180 64,613 66,604
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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