AoeStats
← Chris Becker

Black Forest

510122500Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 59m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Italians · Germany
1507
+12
🇭🇰 Mongols · Hong Kong SAR China
1462
+14
🇨🇳 Jurchens · China
1428
+15
🇫🇷 Khmer · France
1350
+18
🇨🇳 Danes · China
1470
-17
🇨🇱 Japanese · Chile
1415
-15
🇨🇳 Bohemians · China
1412
-15
🇺🇸 Portuguese · United States
1347
-12
Player eAPM Actions Feudal Castle Imperial Opening
51 3,081 9:40 22:49 34:29 ⚔ Fish Boom into Archers
49 2,940 10:34 13:42 27:40 ⛏ Fast Castle
35 2,067 11:18 15:23 29:47 ⛏ Fish Boom FC
32 1,900 11:09 15:00 28:20 ⛏ Fish Boom FC
28 1,669 8:45 22:29 29:38 ⚔ M@A into Fish Boom FC into Fast Imp
27 1,634 11:14 17:35 24:37 ⛏ Fish Boom FC
24 1,452 12:19 17:57 29:09 ⛏ Fish Boom FC
19 1,115 11:33 16:16 29:56 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
77,985 19,745 25,695 1,600 125,025 126,814
43,420 43,100 31,995 2,625 121,140 136,829
41,640 32,235 26,095 2,150 102,120 110,683
40,825 44,775 8,315 4,200 98,115 104,550
22,205 41,688 15,345 4,020 83,258 87,307
30,585 19,317 20,445 1,600 71,947 76,686
22,920 23,085 10,480 3,900 60,385 66,979
13,835 13,011 4,830 1,785 33,461 37,830
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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