AoeStats
← Chris Becker

Black Forest

509917918Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 40m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Bengalis · Finland
1606
+13
🇳🇱 Britons · Netherlands
1598
+13
🇨🇦 Turks · Canada
1548
+15
🇺🇸 Varangians · United States
1512
+17
🇻🇳 Berbers · Vietnam
1617
-18
🇩🇪 Ethiopians · Germany
1521
-14
🇨🇳 Persians · China
1510
-14
🇫🇷 Malians · France
1480
-12
Player eAPM Actions Feudal Castle Imperial Opening
48 1,939 9:37 20:05 33:22 ⚔ Archer Rush
43 1,753 11:57 15:48 34:09 ⛏ Fish Boom FC
42 1,724 10:52 17:27 36:12 ⚔ Scout Rush
38 1,551 11:56 15:18 36:10 ⛏ Fish Boom FC
37 1,489 10:07 29:11 — ⚔ Archer Rush
29 1,182 9:33 22:49 — ⚔ Drush into Archers
24 962 11:15 18:15 34:50 ⚔ Archer Rush
22 912 11:02 14:32 32:26 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
25,820 17,100 9,570 1,150 53,640 61,191
19,395 14,664 10,370 3,600 48,029 53,682
20,355 14,715 11,470 850 47,390 53,601
17,185 14,863 10,335 2,335 44,718 49,201
13,320 12,983 6,895 3,000 36,198 43,274
11,000 11,627 6,440 1,485 30,552 32,141
10,525 10,450 5,355 875 27,205 30,857
10,400 9,787 2,375 1,205 23,767 25,659
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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