AoeStats
← Chris Becker

Black Forest

509905446Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 45m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Japanese · Germany
1718
+11
🇹🇷 Chinese · Türkiye
1702
+12
🇫🇷 Varangians · France
1591
+16
🇵🇪 Khmer · Peru
1541
+20
🇬🇧 Lithuanians · United Kingdom
1664
-17
🇪🇸 Japanese · Spain
1619
-15
🇹🇼 Varangians · Taiwan
1610
-15
🇩🇪 Burgundians · Germany
1533
-12
Player eAPM Actions Feudal Castle Imperial Opening
53 2,412 11:27 15:33 30:45 ⛏ Fish Boom FC
39 1,760 11:07 15:00 31:14 ⛏ Fish Boom FC
38 1,728 16:28 20:56 27:01 ⛏ Fish Boom FC
37 1,700 9:47 22:25 36:24 ⛏ Fish Boom FC
33 1,510 11:31 14:16 29:52 ⛏ Fast Castle
29 1,327 12:15 17:46 31:02 ⛏ Fish Boom FC
24 1,098 8:50 26:05 33:07 ⚔ Fish Boom into Towers FC
22 981 10:44 20:58 35:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,630 20,440 19,600 3,560 72,230 79,731
32,950 22,300 14,190 200 69,640 72,009
22,020 23,911 15,230 5,455 66,616 70,841
18,740 27,686 8,060 3,430 57,916 61,055
18,190 23,310 8,080 960 50,540 68,455
18,200 14,900 9,600 4,320 47,020 51,554
13,525 15,256 4,575 5,055 38,411 43,958
12,845 10,680 2,470 3,245 29,240 32,185
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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