AoeStats
← Chris Becker

Pilgrims

509884117Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 48m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Magyars · Argentina
1536
+11
🇭🇰 Spanish · Hong Kong SAR China
1488
+13
🇦🇹 Varangians · Austria
1461
+14
🇨🇳 Mongols · China
1453
+14
🇺🇸 Dravidians · United States
1523
-16
🇩🇪 Magyars · Germany
1521
-16
🇨🇦 Portuguese · Canada
1461
-14
🇺🇸 Mongols · United States
1190
-6
Player eAPM Actions Feudal Castle Imperial Opening
45 2,174 11:54 18:03 39:50 ⛏ Fish Boom FC
44 2,143 10:38 18:51 34:55 ⛏ Fish Boom FC
42 2,021 13:56 25:00 — ⚔ Fish Boom into Archers
36 1,734 10:19 14:24 38:57 ⛏ Fish Boom FC
29 1,430 10:36 19:26 39:23 ⛏ Fish Boom into Galleys FC
27 1,329 11:08 14:46 41:31 ⛏ Fish Boom FC
21 1,019 12:41 17:06 — ⛏ Fish Boom FC
20 994 10:12 17:29 31:07 ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
8,250 33,638 13,523 1,885 57,296 57,795
18,155 19,469 13,150 3,100 53,874 55,666
20,555 19,859 9,995 1,785 52,194 54,760
18,700 17,797 11,445 3,990 51,932 58,859
11,700 16,364 7,085 2,350 37,499 41,936
10,900 11,375 5,345 2,380 30,000 31,034
9,260 12,460 4,090 700 26,510 28,621
5,735 9,102 2,760 1,160 18,757 19,775
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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