AoeStats
← Chris Becker

Arena

509843261Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 36m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Dravidians · China
1815
+9
🇩🇪 Danes · Germany
1750
+12
🇩🇪 Cumans · Germany
1597
+18
🇹🇼 Khmer · Taiwan
1419
+25
🇨🇳 Franks · China
1734
-20
🇨🇳 Italians · China
1685
-18
🇨🇳 Hindustanis · China
1631
-15
🇩🇪 Britons · Germany
1532
-11
Player eAPM Actions Feudal Castle Imperial Opening
47 1,724 10:04 13:34 27:34 ⛏ Fast Castle
45 1,662 10:29 13:14 27:28 ⛏ Fast Castle
40 1,486 9:57 13:51 27:41 ⛏ Fast Castle
39 1,435 10:10 13:41 29:29 ⛏ Fast Castle
32 1,178 11:23 15:39 21:19 ◆ FC into Fast Imp
32 1,175 9:56 13:50 27:57 ⛏ Fast Castle
31 1,155 8:48 25:01 — ⛏ Fast Castle
23 844 11:19 15:56 29:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,900 14,265 13,655 1,800 53,620 56,305
33,810 8,400 7,800 3,455 53,465 55,200
24,295 11,960 14,985 1,050 52,290 55,346
21,945 12,790 7,550 4,360 46,645 52,319
20,315 10,715 10,695 1,600 43,325 45,652
11,800 12,080 5,935 1,500 31,315 34,944
12,875 9,733 1,905 1,545 26,058 40,389
9,850 7,355 4,365 1,625 23,195 25,203
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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