AoeStats
← Chris Becker

Arena

509403790Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 51m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Italians · Germany
1518
+9
🇨🇴 Varangians · Colombia
1509
+9
🇦🇷 Khmer · Argentina
1487
+10
1438
+13
🇧🇷 Japanese · Brazil
1529
-16
🇧🇷 Wu · Brazil
1404
-12
🇧🇷 Celts · Brazil
1251
-7
🇧🇷 Hindustanis · Brazil
1232
-6
Player eAPM Actions Feudal Castle Imperial Opening
65 3,325 10:29 13:13 27:53 ⛏ Fast Castle
46 2,336 9:57 14:10 42:26 ⛏ Fast Castle
42 2,160 11:03 14:51 28:48 ⛏ Fast Castle
38 1,933 11:01 14:51 34:29 ⛏ Fast Castle
37 1,881 11:38 15:37 29:47 ⛏ Fast Castle
33 1,690 10:54 15:00 29:52 ⛏ Fast Castle
29 1,486 10:57 15:08 34:23 ⛏ Fast Castle
27 1,372 12:14 15:44 39:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
59,730 19,361 20,275 5,580 104,946 118,400
44,655 25,205 23,715 1,600 95,175 105,511
38,705 32,730 16,725 4,345 92,505 98,084
44,515 24,360 17,060 4,700 90,635 95,870
22,090 26,445 13,145 1,825 63,505 68,757
26,725 19,195 10,245 2,160 58,325 67,243
19,905 21,300 9,035 2,140 52,380 59,268
21,805 15,815 4,830 1,625 44,075 47,797
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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