AoeStats
← Chris Becker

Black Forest

509378161Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 45m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Franks · Colombia
1633
+11
🇺🇸 Saxons · United States
1580
+13
🇨🇴 Mongols · Colombia
1579
+13
🇺🇸 Turks · United States
1404
+19
🇮🇹 Hindustanis · Italy
1544
-16
🇹🇷 Turks · Türkiye
1523
-15
🇩🇪 Italians · Germany
1515
-14
🇪🇸 Franks · Spain
1426
-11
Player eAPM Actions Feudal Castle Imperial Opening
43 1,968 11:34 15:06 30:03 ⛏ Fish Boom FC
42 1,888 9:56 19:46 26:13 ⚔ Fish Boom into Archers into Fast Imp
41 1,879 12:31 16:06 31:22 ⛏ Fish Boom FC
35 1,567 12:07 20:16 33:40 ⛏ Fast Castle
28 1,265 11:10 14:52 27:28 ⛏ Fast Castle
28 1,279 10:48 16:29 29:28 ⛏ Fish Boom FC
26 1,166 13:27 18:25 34:07 ⛏ Fish Boom FC
20 902 12:03 17:41 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,505 28,367 26,685 1,650 99,207 102,949
26,575 19,830 17,915 890 65,210 75,697
27,155 22,726 11,800 2,305 63,986 72,017
29,365 12,890 16,070 2,150 60,475 63,385
15,050 17,707 11,830 3,910 48,497 55,379
16,950 12,360 7,575 3,130 40,015 41,101
10,965 10,305 10,095 3,425 34,790 37,311
9,400 8,410 3,045 1,590 22,445 24,837
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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