AoeStats
← Chris Becker

Arena

509159823Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 41m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Koreans · Netherlands
1501
+16
🇺🇸 Saxons · United States
1489
+17
🇨🇱 Goths · Chile
1487
+17
🇵🇪 Burgundians · Peru
1486
+17
🇯🇵 Ethiopians · Japan
1547
-19
🇩🇪 Italians · Germany
1521
-17
🇹🇷 Malians · Türkiye
1519
-17
🇩🇪 Berbers · Germany
1448
-14
Player eAPM Actions Feudal Castle Imperial Opening
71 2,934 12:24 16:27 — ⛏ Fast Castle
35 1,450 10:15 20:16 34:56 ⚔ Towers FC
34 1,402 11:18 14:48 30:38 ⛏ Fast Castle
23 933 10:10 16:27 32:37 ⛏ Fast Castle
4 159 — — —
3 121 — — —
3 133 — — —
0 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
31,675 17,960 15,170 4,385 69,190 72,166
13,355 13,900 7,865 1,755 36,875 38,675
17,635 10,615 5,505 1,625 35,380 38,806
16,270 7,265 5,620 2,950 32,105 33,403
350 0 0 0 350 320
100 100 0 0 200 263
200 0 0 0 200 185
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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