AoeStats
← Chris Becker

Arena

509149520Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 51m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Teutons · China
1618
+13
🇩🇪 Sicilians · Germany
1557
+16
🇩🇪 Malay · Germany
1527
+17
🇵🇪 Burgundians · Peru
1466
+20
🇹🇼 Slavs · Taiwan
1570
-17
🇦🇷 Italians · Argentina
1559
-17
🇨🇳 Saxons · China
1547
-16
🇩🇪 Burgundians · Germany
1537
-16
Player eAPM Actions Feudal Castle Imperial Opening
56 2,861 10:50 14:55 41:02 ⛏ Fast Castle
48 2,468 10:53 23:28 36:24 ⛏ Fast Castle
45 2,322 10:25 14:07 28:20 ⛏ Fast Castle
39 1,984 8:25 22:49 28:52 ⚔ Towers FC
39 1,978 11:39 14:26 25:30 ⛏ Fast Castle
38 1,943 8:25 22:39 41:39 ⚔ Towers FC
31 1,580 10:37 14:28 41:45 ⛏ Fast Castle
28 1,452 11:35 15:21 32:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,740 22,130 12,650 1,930 71,450 82,151
34,785 19,165 12,115 850 66,915 72,139
15,100 25,375 21,815 1,650 63,940 87,538
24,125 21,748 12,170 2,415 60,458 66,394
22,110 19,818 13,245 3,700 58,873 60,308
20,325 20,131 12,020 2,360 54,836 61,116
23,715 16,300 8,920 2,815 51,750 79,196
19,300 17,845 3,020 3,365 43,530 43,920
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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