AoeStats
← Mashirou

Nomad

509832823Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 48m 24s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1627
+15
🇹🇼 Malians · Taiwan
1569
+17
🇧🇷 Sicilians · Brazil
1543
+18
🇨🇳 Georgians · China
1523
+19
🇹🇼 Mongols · Taiwan
1658
-20
🇦🇷 Danes · Argentina
1636
-19
🇹🇼 Spanish · Taiwan
1570
-16
🇹🇼 Dravidians · Taiwan
1511
-14
Player eAPM Actions Feudal Castle Imperial Opening
58 2,801 12:38 19:26 36:11 ⛏ Fish Boom FC
56 2,722 11:48 25:41 38:52 ⛏ Fish Boom into Fire Galleys FC
53 2,568 14:39 18:24 47:49 ⛏ Fish Boom FC
47 2,297 12:59 17:23 40:44 ⛏ Fish Boom FC
45 2,161 12:26 16:02 41:50 ⚔ Fish Boom FC into Archers
44 2,107 13:30 24:11 42:57 ⛏ Fish Boom
41 1,968 14:06 17:54 — ⛏ Fish Boom into Galleys FC
16 755 34:54 42:35 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
20,805 16,127 14,775 1,700 53,407 55,790
19,515 19,253 8,190 3,005 49,963 51,064
19,980 14,780 10,110 4,955 49,825 53,000
18,710 13,410 8,090 4,410 44,620 49,596
16,150 14,885 6,900 1,920 39,855 43,455
14,460 16,701 5,015 1,330 37,506 40,479
8,375 11,923 3,375 2,300 25,973 28,077
7,275 8,895 250 1,100 17,520 19,922
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.