AoeStats
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Fortress

509726265Analyzed
3v3 RM · 3d ago on Sep 27, 2026· 42m 49s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Varangians · Spain
781
+15
🇵🇪 Burgundians · Peru
747
+17
🇩🇪 Shu · Germany
711
+19
🇷🇺 Cumans · Russia
770
-17
🇰🇿 Britons · Kazakhstan
770
-17
🇷🇺 Shu · Russia
758
-17
Player eAPM Actions Feudal Castle Imperial Opening
22 958 6:44 13:36 30:42 ⚔ Archers FC
18 750 9:34 15:35 28:51 ⛏ Fast Castle
15 643 8:20 14:56 30:03 ⛏ Fast Castle
15 630 9:35 16:39 34:44 ⛏ Fast Castle
13 542 6:54 14:52 28:23 ⛏ Fast Castle
9 394 8:43 13:26 25:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,675 20,055 13,490 1,190 48,410 52,768
24,175 14,466 7,215 1,600 47,456 52,956
17,370 9,605 9,905 1,660 38,540 46,422
15,735 10,405 8,910 2,155 37,205 45,915
17,285 10,480 6,470 1,665 35,900 39,059
10,235 11,667 6,000 2,900 30,802 40,936
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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