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Arena

510210643Analyzed
4v4 RM · 24h ago on Sep 30, 2026· 22m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Persians · Brazil
728
+9
🇲🇽 Britons · Mexico
722
+10
🇨🇴 Berbers · Colombia
720
+10
🇧🇷 Wei · Brazil
703
+10
🇨🇦 Danes · Canada
616
-12
🇵🇪 Spanish · Peru
595
-10
🇳🇿 Wu · New Zealand
548
-9
🇨🇱 Romans · Chile
529
-8
Player eAPM Actions Feudal Castle Imperial Opening
15 342 11:07 14:59 — ⛏ Fast Castle
12 287 12:57 — — ⚔ Scouts FC
12 276 13:33 21:57 — ⛏ Fast Castle
12 267 13:06 20:01 — ⛏ Fast Castle
10 222 11:53 19:48 — ⛏ Fast Castle
10 220 11:36 17:16 — ⛏ Fast Castle
6 127 — — —
2 54 — — —

Resources

Player Food Wood Gold Stone Spent Collected
6,425 5,055 200 200 11,880 12,021
4,670 3,340 395 750 9,155 9,840
3,875 3,175 450 220 7,720 9,610
4,360 2,685 605 10 7,660 8,332
3,650 2,545 200 750 7,145 9,184
3,800 2,175 250 105 6,330 8,119
250 100 0 0 350 874
0 0 0 0 0 100
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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