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African Clearing

510388410Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 43m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Georgians · Mexico
1632
+13
🇭🇰 Magyars · Hong Kong SAR China
1565
+16
🇭🇺 Mongols · Hungary
1547
+17
🇹🇷 Poles · Türkiye
1530
+17
🇲🇦 Cumans · Morocco
1792
-24
🇫🇷 Japanese · France
1596
-17
🇫🇷 Hindustanis · France
1468
-12
🇫🇷 Varangians · France
1405
-10
Player eAPM Actions Feudal Castle Imperial Opening
58 2,526 11:39 26:47 — ⚔ Scout Rush
51 2,214 11:45 22:30 — ⚔ Scout Rush
44 1,922 11:16 25:57 — ⚔ Scout Rush
42 1,806 12:03 25:05 — ⚔ Scout Rush
41 1,785 13:36 18:21 — ⛏ Fast Castle
41 1,799 13:33 17:23 41:26 ⛏ Fast Castle
40 1,722 15:09 19:22 40:48 ⛏ Fast Castle
29 1,266 14:08 21:32 43:20

Resources

Player Food Wood Gold Stone Spent Collected
22,545 9,091 11,170 1,700 44,506 46,072
15,320 12,483 7,660 4,200 39,663 44,684
18,285 11,259 7,270 1,615 38,429 41,340
17,960 11,511 4,475 1,420 35,366 38,116
15,205 13,368 5,155 1,250 34,978 37,665
10,810 11,992 6,885 365 30,052 35,462
12,110 9,497 2,115 1,050 24,772 26,964
11,915 2,805 4,580 955 20,255 20,317
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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