AoeStats
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Oasis

508716820Analyzed
4v4 RM · 7d ago on Sep 23, 2026· 52m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Inca · Türkiye
1073
+10
🇹🇷 Goths · Türkiye
949
+15
🇹🇷 Chinese · Türkiye
902
+17
🇹🇷 Aztecs · Türkiye
839
+21
🇸🇪 Maya · Sweden
959
-17
🇸🇪 Danes · Sweden
938
-16
🇸🇪 Wei · Sweden
928
-15
🇸🇪 Muisca · Sweden
905
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 1,666 12:33 18:26 — ⛏ Fast Castle
31 1,629 10:24 19:02 34:39 ⚔ Archer Rush
22 1,151 10:38 24:45 39:48 ⚔ Champis into Skirms
20 1,032 11:15 19:40 38:07 ⚔ FC into Archers
19 1,017 9:22 24:57 46:11 ⚔ Champi Rush
18 964 9:53 17:11 34:54 ⛏ Fast Castle
17 901 12:19 18:42 39:29 ⛏ Fast Castle
16 821 10:57 18:49 33:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,435 10,675 14,605 850 58,565 71,481
25,650 15,600 12,350 4,540 58,140 67,957
24,725 24,015 7,120 1,840 57,700 65,147
23,320 15,410 11,275 2,250 52,255 63,420
14,210 18,510 14,235 2,585 49,540 58,165
10,425 18,695 14,540 4,750 48,410 54,762
26,430 7,800 9,860 2,150 46,240 55,461
9,540 8,713 4,560 1,220 24,033 28,584
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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