AoeStats
← Horst der Graue

MegaRandom

510384563Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 38m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Persians · Spain
1333
+10
🇲🇽 Malay · Mexico
1102
+19
🇩🇪 Saxons · Germany
1192
-15
🇩🇪 Berbers · Germany
1178
-14
Player eAPM Actions Feudal Castle Imperial Opening
92 3,574 8:34 22:46 — ⚔ Archers into Scouts
47 1,834 8:10 19:18 — ⚔ Scout Rush
31 1,221 9:54 22:26 — ⚔ Skirmisher Rush
30 1,158 10:05 20:57 — ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
12,380 11,582 4,475 200 28,637 30,315
10,650 7,055 4,855 335 22,895 23,474
9,310 5,931 4,510 165 19,916 21,836
5,155 4,786 850 625 11,416 11,768
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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