AoeStats
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Black Forest

509535596Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 49m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Goths · Chile
1040
+15
🇨🇱 Magyars · Chile
1037
+15
🇨🇱 Mapuche · Chile
1025
+16
🇨🇱 Italians · Chile
1013
+16
🇨🇳 Turks · China
1041
-16
🇨🇳 Mapuche · China
1039
-16
🇵🇪 Bohemians · Peru
1006
-15
🇲🇽 Saxons · Mexico
1003
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 1,779 10:09 14:47 31:36 ⛏ Fast Castle
26 1,298 12:51 17:15 23:38 ◆ FC into Fast Imp
24 1,202 11:25 15:17 48:47 ⛏ Fast Castle
22 1,096 11:32 16:24 36:08 ⛏ Fast Castle
21 1,044 11:56 15:41 — ⛏ Fast Castle
19 922 13:00 19:35 — ⛏ Fast Castle
15 731 12:46 16:59 — ⛏ Fast Castle
14 703 13:36 21:08 35:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,575 22,085 17,165 1,945 74,770 82,749
27,130 13,446 14,770 850 56,196 58,432
16,570 8,715 10,080 3,790 39,155 51,387
18,045 9,974 6,700 2,125 36,844 47,233
6,925 5,259 4,790 845 17,819 19,204
6,650 5,931 860 1,120 14,561 15,993
6,325 5,720 810 670 13,525 14,722
3,250 2,164 200 455 6,069 8,215
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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