AoeStats
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Lombardia

510234671Analyzed
4v4 RM · 17h ago on Sep 30, 2026· 50m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1472
+11
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Player eAPM Actions Feudal Castle Imperial Opening
47 2,363 9:10 18:49 36:00 ⚔ Scout Rush
44 2,227 10:14 15:00 36:30 ⛏ Fast Castle
39 1,975 10:02 20:28 36:17 ⛏ Fast Castle
37 1,901 9:19 16:22 31:57 ⛏ Fast Castle
32 1,610 10:30 22:24 38:32 ⚔ Archer Rush
31 1,597 13:26 17:35 31:40 ⛏ Fast Castle
30 1,543 11:23 23:19 44:23 ⚔ Scout Rush
29 1,486 10:24 19:55 41:57 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
37,175 23,396 11,175 3,100 74,846 82,285
38,105 15,402 16,465 3,060 73,032 79,579
25,725 22,569 14,820 1,650 64,764 74,406
28,410 16,381 11,850 2,830 59,471 59,779
28,215 17,388 11,165 2,055 58,823 60,294
19,380 16,276 11,655 2,350 49,661 52,828
17,755 16,213 9,920 2,120 46,008 61,287
21,015 13,818 7,615 2,250 44,698 46,975
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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