AoeStats
← Dr. Daniel Jackson

African Clearing

511012165Analyzed
2v2 RM · 6h ago on Oct 3, 2026· 53m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Vikings · Australia
609
+12
🇲🇽 Teutons · Mexico
574
+14
🇫🇷 Varangians · France
546
-14
🇮🇪 Inca · Ireland
504
-12
Player eAPM Actions Feudal Castle Imperial Opening
15 797 16:16 21:04 35:47 ⛏ Fast Castle
11 567 13:17 29:37 — ⛏ Fast Castle
10 511 15:32 28:49 — ⚔ Archer Rush
10 537 13:44 34:35 51:53 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,830 9,050 6,510 300 34,690 56,025
13,285 11,125 5,085 1,160 30,655 35,307
13,030 9,380 5,795 1,325 29,530 31,790
10,110 7,605 2,795 3,000 23,510 34,112
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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