AoeStats
← Dr. Daniel Jackson

Arena

509101072Analyzed
2v2 RM · 8d ago on Sep 25, 2026· 24m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇩 Sicilians · Indonesia
762
+13
🇫🇮 Danes · Finland
644
+18
🇵🇪 Khmer · Peru
710
-16
🇦🇺 Teutons · Australia
678
-15
Player eAPM Actions Feudal Castle Imperial Opening
21 507 10:05 18:10 — ⛏ Fast Castle
15 368 10:47 15:18 24:19 ⛏ Fast Castle
14 337 11:42 — —
12 283 10:29 20:29 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,620 3,815 395 650 9,480 9,577
4,850 2,210 1,050 750 8,860 12,473
4,665 2,775 625 750 8,815 9,993
3,310 2,670 315 15 6,310 8,214
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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