AoeStats
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Nomad

510251501Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 51m 36s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Persians · Brazil
1452
+8
🇧🇷 Vietnamese · Brazil
1406
+10
🇧🇷 Georgians · Brazil
1385
+11
1378
+11
🇨🇳 Mongols · China
1346
-13
🇨🇳 Italians · China
1298
-11
🇲🇽 Varangians · Mexico
1211
-8
🇨🇴 Varangians · Colombia
1202
-8
Player eAPM Actions Feudal Castle Imperial Opening
51 2,625 22:22 28:55 50:19 ⚔ Fish Boom into Towers
46 2,372 14:20 21:49 36:25 ⛏ Fish Boom into Fire Galleys FC
39 2,010 14:09 37:44 — ⛏ Fish Boom into Fire Galleys FC
34 1,754 14:49 20:17 35:26 ⛏ Fish Boom FC
34 1,740 14:27 23:02 39:36 ⛏ Fish Boom FC
32 1,652 13:18 17:26 32:17 ⛏ Fish Boom FC
29 1,489 14:50 23:54 44:48 ⚔ Fish Boom into Scouts
26 1,367 16:32 21:02 40:34 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
32,995 20,810 24,575 5,775 84,155 88,766
20,320 23,695 17,420 850 62,285 66,174
24,315 9,257 13,570 2,800 49,942 56,195
14,145 18,861 9,645 3,945 46,596 48,871
11,855 14,220 8,030 4,150 38,255 43,628
13,040 14,444 6,165 3,550 37,199 37,303
12,370 14,017 4,480 1,480 32,347 34,293
10,700 8,634 1,500 1,175 22,009 24,574
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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